Tuesday, October 6, 2015

HAMMER BROS.




Ideas for the Super Mario enemy  duo will be posted here.

Sunday, October 4, 2015

HIPPIE


The Hippie draws near!

Anyone who's played Earthbound recognizes this goofy poof of hair! He's obliviously goofy and the player should feel this characteristic while using him.

Creative moves:

Neutral Attack:

Hold the attack button to cycle through his items: Hippie sticks his hand into his hair. A small speech bubble appears above his head as he digs around. The bubble alternates images of a ruler, tuning fork and toothbrush in that order. Tapping the button instead will choose the next item. After chosen, Hippie pulls it out of his poofy hair.
*Item needs to be pulled out before it can be used.


Ruler: Short reach. Hippie swings the ruler and whacks opponent. Low damage and kncockback unless opponent is hit at the very end of it which does good damage and knockback. This item can be used as a smash attack creating a potentially dangerous move.

Tuning Fork: A thrown item. When striking an enemy it rings any of 12 pitches at random. The enemy is stunned depending on pitch. The lower the tone the longer the enemy is stunned.

Toothbrush: Hippie brushes teeth. After brushing, Hippie is mobile and free to use any attack except cycle through items. When neutral attack is used again, Hippie will smile. Enemies close to him will be stunned about as long as the deepest tuning fork. If opponents are not attacked they will slowly regain their mobility, starting at half speed and back to normal a second later.
After smiling, Hippie is free to cycle through items again.


Neutral Special: Coil Snake


Releases a snake that quickly slithers forwards and slides off stage. If opponent is bitten he will be poisoned for a few seconds. Poison does %4 over 4 seconds.

Side Special: Stray Dog

A rabid dog dashes forward on a leash held by hippie. After a short length the leash breaks(becoming a stray). The dog continues to rush forward until he falls off stage. Cannot be used immediately after. If used too soon Hippie will pull out a broken leash, glance at it then look at the camera and shrug while still holding the broken leash. After a few seconds the rabid dog can be used again.

Up Special: Spiteful Crow

Hippie pulls out a crow from his hair and it lifts him up a short length before letting go. The crow continues to fly off screen. The crow does average damage and knockback.

Rarely Hippie will pull out a Li'l Saucer instead.

This startles him and is much faster, does high damage, and takes Hippie further. The drawback is the player may be startled as the Li'l Saucer is rare and may disorient the strategy or take you off stage if you used too high.

Taunts:

Up Taunt

Hippie faces the camera and gestures the peace sign

Down Taunt

Hippie meditates and regains %1-3 health. After %8 regained it will take longer each time he meditates.


Down Special: Bullhorn

Hippie pulls out a bullhorn and yells "Your mother is calling!". Opponents in front of the bullhorn will quickly look back and forth similar to the animation when a character awakes from sleep. This gives Hippie an opportunity to strike but doesn't last long.

Final Smash: PSI Groove

Hippie pulls out a boombox from his hair and the Hippie them begins to play. The background of the stage becomes psychelic, wavy, and purple-ish as Hippie begins to groove.
Hippie dances and twirls around the stage to the music. His attack is greatly inscreased.
After the song finishes he rubs his head in confusion and says "Whoaa..."
The boom box becomes a destructible item and can be thrown around until it breaks.

Temper:

When Hippie takes enough damage he will lose his temper!
All his stats including speed will increase, making his stats slightly higher than the average fighter.


Stage:Paradise Line


Original music: https://youtu.be/GNCNz7w96sY

Fighters battle above the Paradise Line train. They'll travel through the wilderness, under tunnels and through various towns.
Enemies from all areas attack! Sometimes the fighters are visited by dangerous UFO's above!
When the train is passing through a town, that towns music will play until the train leaves that town. If outside a town the train will play the default music from the game.

Mii

Info about Mii from Wii Sports/Wii Play/Wii Fit/Wii Motion/Wii Party etc. Will be posted here.

Keep up the good work Caliko Team!

BABIES


Why? The characters are already iconic themselves. Adds 6 characters into a single slot including Baby Daisy. Highly recognizable. They're cute!

Not Baby Mario and Luigi but the whole daycare playable!
The characters play as a baby duo. Choose between Baby Mario and Luigi, Baby Peach and Baby Daisy or Baby Rosalina and Baby Luma.

I can see this pleasing a lot of Daisy fans. I think the character choice dynamic in smash is VERY important. The aesthetic capabilities alone make such a beautifully realistic experience and keeps repetition at bay and fans happy.

Would love to see a stroller forward special taken from their Mario Kart.





A down special mechanic to switch the controlled character is a no brainier. Give both babies different stats and let strategic fun begin!


And their losing animation? Clapping? No silly! Rubbing their eye as they cry!









Stage: Partners in Time







Any location would be awesome!







Note: The Ice Climbers thing can come into play here unfortunately. I say make dual characters New 3DS exclusive and let Nintendo cash in and speed up New 3DS adoption. It's a win-win.

Saturday, October 3, 2015

Alternate Costumes: DR. LUIGI, FUNKY KONG, CHUNKY KONG, LOUIE/CHARLIE/BRITTANY, KEN, MS. PAC MAN








Why? Why not? Changes aesthetic dynamics. Adds characters that would otherwise might never make it in the game. Popular characters. Free DLC.

I can see this pleasing millions of people appreciating this. I have no idea why they haven't done this yet? Ken is a no brained and these Kongs have a similar body to DK.

And I'll never understand why Alph was the only other captain besides Olimar?

I really wanted to add Dixie Kong and Daisy to the list but their characteristics are way too different from the originals. Dixie doesn't shoot a peanut gun or use a barrel rocket and Daisy doesn't fly. I also have no idea what Daisy's neutral special would be substituted with instead of the Toad block.

Sakura from Street Fighter would have added another female rep but I'm not sure her body size is similar enough to Ryu and Ken or if she's popular enough. Sako from Street Fighter is also questionable.

Custom Villager






Transfer your unique villager clothes and all to Smash. Watch the little guy or gal battle it out and be proud. Surprise people online with your custom look and fashion! And hats!

RABBIDS



Why? Massive sales with over 14 million sold. Mostly Nintendo exclusive and huge Wii icons. Popular in books, toys and have a television series. Nearly exclusive association with Nintendo. Became recognizable in a few years.

These wild Rabbids would be a blast to play as!! Plungers, fly swatters, rolling shopping carts and a plethora of moves are at their disposal.

I'd love to see all their hilarious animations. The running animation from their DS game would be absolutely hilarious. Imagine the sounds they'd make as they fly off screen? "Waaaaahhhh!!!"


Alternate costume options are endless.




Taunts? Victory poses? Oh God.

Stage: any stage from their big library of games



Too many locations and hazards to choose from!!

JUST DANCER


Why? Highly successful Wii game. Highly associated with Wii. Popular.

From one of the most successful 3rd party Wii games comes Just Dancer!

Tons of dance moves and smooth dance combos at their disposal.


Imagine the costume potential??







Taunts:


Taunts would include the ultimate disrespect. Up taunt to Gangam Style on your opponent after a humiliating footstool. Down taunt to Hammer Time while your opponent uses his last jump, missing the ledge falling down below.
Side taunts could include 50 popular dance moves chosen at random. Giving Just Dancer a fresh taunt every time.



Final Smash: Just Dance



A Just Dance bar appears on the screen with different dance moves requiring timely button commands. Exactly like the game except buttons take the place of motion commands. The more strings you get in a row the stronger the dance moves. Although you can't move the character, Just Dancer will dance around the stage and the speed will be determined by successful string combos.

Stage: Just Dancefloor




 The club is your battlefield as the disco ball spins and the DJ lights flow across the smooth floor.

A crowd of party animals gather around the fighters.

Think of it as a dance circle except you guys are beating each other up. :p


* I would rage quit so hard if someone did the Moonwalk or Gangnam Style horse dance as I flew off screen!!