A set of 3 Cuccos. One cucco is a slightly different shade or alternate color like the Gold or Blue Cucco from Zelda.
This character can work with 3DS because they play as a flock and don't have individual AI. They support each other in moves and animation. They all follow the main Cucco. You can't KO the support cuccos, they will have low knockback and "rubber band" toward the main one in attacked.
Like this but with one more:
Imagine this but with one in the middle and a little closer:
A hilarious move set:
They support each other but DO NOT play similar to Ice Climbers or Rosalina and Luma. Instead they are a flock and stick together. You can't KO just one, they are always within a foot of each other. I will sometimes refer to the support cuccos as "Cuccomplices".
Due to height they can be hard to hit when walking but their downside is they take damage as a flock.
The main one takes normal damage as the other 2 take half or less. The first Cucco hit takes the damage, canceling damage for the others.
In other words if you hit all 3 with a move, the first cucco hit will take the damage for the others.
Neutral attack
They alternate pecking. Hopping forward each peck.
Forward tilt
one of them stretches it's beak forward.
Dash Attack
Cuccos pounce with claws forwards with wings flapping.
Forward Smash
Main Cuccoo launches forward
Down Smash
Cuccomplices poke their beaks at both sides of the main cucco.
Grab attack
Cuccomplices grab you while the main one pecks and flaps on opponent.
Up throw
Cuccos angrily toss you upward with their beaks.
Side throw
2 Cuccos hold opponent while the main one pounces forward, launching the opponent.
Back throw
same animation as forward throw except the main Cucco runs behind opponent and pounces.
Down throw
Cuccos lie opponent down then peck, flap and chicken scratch opponent on the ground. Main Cucco quickly cocks head back and delivers a final downward peck bouncing opponent off the ground.
Neutral B(funny): Chicken Shoot
One of them jumps in front of the rest turns around and bends over.
Holding B charges an egg, letting go shoots an egg towards the opponent!
Tapping B releases a short range slow egg. Holding B will blast an egg farther and faster depending on how long it's held. Holding for too long will release the egg eventually.
Down Special: Egg Lay
Cucco lays an egg, any opponent who steps on it slips and is vulnerable for a second. Only one egg can be on the field at a time. Attempting to lay another egg will animate the Cucco with a constipated-like face.
Egg Lay can be used aerially to hit an opponent. This does damage and slight knock back. Yolk is left on players face for 2 seconds.
Up Special
Cuccos launch in any input direction. Does light damage.
Final Smash:
(You guessed it)
All opponents pause and the camera view changes to a close up of the Cuccos. The main one cries for help as the close-camera angle changes. Finally a bunch of them rush the stage! Cuccos become furious and invincible allowing the player to join the Cucco chaos!
Taunts:
1st taunt: chicken feed
Cuccos peck around for food.
2nd taunt: cluck commotion
They get rowdy and make that fast clucking recognizable from Zelda(when attacking Link) as they hop about and ruffle their feathers.
3rd taunt: Chicken Dance
They all take 2 steps to the right and bob their head twice as they cluck together. They turn and repeat taking two steps to the left.
So it sounds like "Bugock, bugock,(turn around) bugock, bugock". 😂
Stage: Kakariko Village
Battle in the beautiful village of Kakariko. Jump from roof tops and run up stairs. Beware the dark well. Anyone who falls down here will have a hard time recovering and won't be able to see themselves as they fall.
Note: they're not assist trophies strangely but items instead. I"m not sure why they can't be removed as items while they're in battle. Seems logical. Nintendo already did a similar thing with Toon Link in the Spirit Train stage.
No comments:
Post a Comment